Having read the first three chapters of LOL...OMG, I am interested, but not surprised by what the author writes about. At first glance, the title seems like a simple nod to the stupefied language prevalent in much of the IMing and texting world today. At a closer look, it has much more meaning than that. The title captures the idea that what we put online for our amusement (LOL) can quickly grow out of control into something that irreparably harms our reputation (OMG). For me this is a true-to-life lesson- I myself have put things online that still come back to haunt me. ( A poem I wrote in 2007 about President Bush delayed my pistol permit for close to five weeks, while a flippant Tweet garnered the ire of my department head, who happens to be a good friend of mine...) While these are both minor inconveniences caused by my virtual callousness, there are plenty of examples of people hurt much more by their posts and online mistakes
As my school heads into the five year period leading up to our next NEASC visit, the hot-button-topics of the day are technology and authentic assessments. It would seem that one would go hand-in-hand with the other. Authentic assessments are assessments that are modeled after real-world tasks students may encounter in the working world. Quite often, these tasks employ technology in some aspect, be it the creation of a presentation, or a video-chat. In many ways, in promoting the use of technology for real-world use, we as teachers are inadvertently meeting NETS Standard 4, which states, it is a teacher's responsibility to "Promote and Model Digital Citizenship and Responsibility." Allowing students to utilize technology for a positive and real-world reason goes a long way towards promoting citizenship and responsibility.
However, the other piece of the NETS standard is that, as teachers we need to model the reasons why digital citizenship is so important. After last weeks class, I was really taken aback by the idea that we all have a digital footprint. After reading the first few chapters, this unease was only heightened. I am constantly thinking of the final statement of chapter three, where Ivester states, "Digital content stays online forever." I think of my AP students, many of which are great kids with successful lives to look forward to. I doubt that any of them truly thinks about what impact (negative OR positive) they have every time they log on to the internet. Although the extended snow days put a wrench in my plans, one way I want to address this issue is by having students take part in the same exercise we did in class- I'm going to have them Google themselves and see what their footprint looks like. To take it a step further, I am going to have my students get into discussion groups to share what their immediate reactions were to their individual footprints (which meets the communication requirement of the four c's), and then, in small groups, I'm going to have students create video ads that I will share with my freshmen on the impact of their digital footprints. In this way, my older students will be teaching my younger students about digital literacy; what better way to incorporate authentic learning into a digital citizenship lesson?
LOL...OMG Part 1
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Comment on Garrett's post about lol OMG!
"Digital content stays online forever." If we can convey that profound truth to our students, we will be taking the first steps toward creating good digital citizens. I really like your idea of having your students Google themselves. (Google isn't just a company, it's a verb.) The discussion afterwords will give the teacher a chance to point out how what you post defines who you are. A moment of anger or silliness becomes part of your whole identity. This lesson would also fit in with the President's new initiative outlined in the SOTU - Career Technology Education (CTE).
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